Why most software projects go wrong before development starts
A lot of failed projects are not development failures. They are decision failures that happened earlier and were never corrected.

Most bad software projects do not fail because the developers could not build the thing. They fail because nobody was aligned on what the thing was supposed to do, who it was for, or what problem it was meant to solve.
That is why "just give us a quote" is usually a bad starting point. If the brief is vague, the constraints are missing, and the team has not agreed on the actual outcome, any estimate is mostly theatre.
You can still build something from that starting point. It just probably will not be the right thing.
What usually goes wrong first
The early-stage problems are usually predictable:
- The problem statement is too broad - "We need a platform" is not a real requirement.
- The wrong users are being considered - Leadership wants visibility, while the actual users need speed and simplicity.
- Constraints are discovered too late - Security, integrations, permissions, and edge cases show up after key decisions were already made.
- Success is undefined - If nobody agrees on what "better" looks like, the project drifts immediately.
What should happen before build starts
Before development, there should be a clear understanding of the workflow, the users, the data, the risks, and the non-negotiables. Not because this is a formal process that sounds impressive, but because these details are what determine the system shape.
This is also the point where good teams say no. No to unnecessary complexity. No to features that only exist because somebody saw them in another product. No to architecture choices made for fashion rather than fit.
The goal is not to write a beautiful specification document. The goal is to make fewer expensive decisions based on assumptions.
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